TLR/TLF Hotel/Galaxy Structures

When I first started playing starship traders, there was an active yahoo group with much advice and other interesting postings. Among those post, and which I was fortunate enough to have saved, (somewhere along the way, the posts just got deleted) a post explained the structures of the galaxies. I’ve updated the content and used for training new captains and just recently added the equivalent hotel structures for resort worlds in the last resort.

This document originally came from a post on the starshiptraders yahoo group.
I've added or changed some diagrams to make it easier to visualize.


A Super Cube is a 10x10x10 cube, for a total of 1000 sectors.

                             901 - 902 - 903 - 904 - 905 - 906 - 907 - 908 - 909 - 910
                          801 - 802 - 803 - 804 - 805 - 806 - 807 - 808 - 809 - 810 |
                       701 - 702 - 703 - 704 - 705 - 706 - 707 - 708 - 709 - 710    |
                    601 - 602 - 603 - 604 - 605 - 606 - 607 - 608 - 609 - 610       |
                 501 - 502 - 503 - 504 - 505 - 506 - 507 - 508 - 509 - 510          |
              401 - 402 - 403 - 404 - 405 - 406 - 407 - 408 - 409 - 410             | 
           301 - 302 - 303 - 304 - 305 - 306 - 307 - 308 - 309 - 310                |
        201 - 202 - 203 - 204 - 205 - 206 - 207 - 208 - 209 - 210                   |
     101 - 102 - 103 - 104 - 105 - 106 - 107 - 108 - 109 - 110                      | 
   1 -   2 -   3 -   4 -   5 -   6 -   7 -   8 -   9 -  10                        1000
  11 -  12 -  13 -  14 -  15 -  16 -  17 -  18 -  19 -  20                      900
  21 -  22 -  23 -  24 -  25 -  26 -  27 -  28 -  29 -  30                   800
  31 -  32 -  33 -  34 -  35 -  36 -  37 -  38 -  39 -  40                700
  41 -  42 -  43 -  44 -  45 -  46 -  47 -  48 -  49 -  50             600
  51 -  52 -  53 -  54 -  55 -  56 -  57 -  58 -  59 -  60          500
  61 -  62 -  63 -  64 -  65 -  66 -  67 -  68 -  69 -  70       400
  71 -  72 -  73 -  74 -  75 -  76 -  77 -  78 -  79 -  80    300
  81 -  82 -  83 -  84 -  85 -  86 -  87 -  88 -  89 -  90 200
  91 -  92 -  93 -  94 -  95 -  96 -  97 -  98 -  99 - 100

Central sectors: 445,446,455,456,545,546,555,556

A Binary Cube is two Super Cubes attached at one of the corners.
A Quad Cube is four Super Cubes strung in a circle by their corners.
They are strung by their farthest corner to farthest corner, so going
from one cube to the next takes a long time (28 sectors from one cube
to the next).
An OctoCube is a string of eight Super Cubes
A HexaCube is a string of 16 Super Cubes.

The equivalent structure on a resort in TLR is the TenPlex



A Cubic Necklace is a string of 5x5x5 cubes attached by their farthest
corners.
             101 - 102 - 103 - 104 - 105
           76  - 77  - 78  - 79  - 80 |             226 - 227 - 228  - 229 - 230
        51  - 52  -(53) - 54  - 55    |          201 - 202 - 203 -  204 - 205 |
     26  - 27  - 28  - 29  - 30       |       176 - 177 -(178)- 179  - 180    |
   1  -  2  -  3  -  4  -  5         125   151 - 152 - 153 - 154 -  155       |
   6  -  7  -  8  -  9  - 10      100   126 - 127 - 128 - 129 - 130          250
  11  - 12  - 13  - 14  - 15    75      131 - 132 - 133 - 134 - 135       225
  16  - 17  - 18  - 19  - 20 50         136 - 137 - 138 - 139 - 140    200
  21  - 22  - 23  - 24  - 25            141 - 142 - 143 - 144 - 145 175
                                        146 - 147 - 148 - 149 - 150
Central sectors: 63, 188, 313, 438, 563, 688, 813, 938

The equivalent structure on a resort in TLR is the Mega mall



A diamond neclace is a string of 7x7 squares, like this 
                 7                                57 
               6  14                            56  64 
             5  13  21                        55  63  71 
           4  12  20  28                    54  62  70  78 
         3  11  19  27  35                53  61  69  77  85 
       2  10  18  26  34  42            52  60  68  76  84  92 
.. - 1   9  17  25  33  41  49 - 50 - 51  59  67  75  83  91  99 - 100 - ..
       8  16  24  32  40  48            58  66  74  82  90  98 
        15  23  31  39  47                65  73  81  89  97 
          22  30  38  46                    72  80  88  96 
            29  37  45                        79  87  95 
              36  44                            86  94 
                43                                93 
Movement is along the diagonals...
As an example, sector 45 connects to sectors 38, 44, and 46.

The equivalent structure on a resort in TLR is the Strip mall



A ring is a 4 sector wide strip. The far end of the strip is
connected to the near end creating a ring. It looks something like
this:
... - 1- 5- 9-13- ...
... - 2- 6-10-14- ...
... - 3- 7-11-15- ...
... - 4- 8-12-16- ...

Same name on resort in TLR



A bar is shaped like a bar with a cross section of 5 sectors. Since
it is a bar (not a ring), it dead ends at the start and at the end.
It looks like this:
   1 --------- 6 --------  11 ...
 / | \\  ---- / | \\  ----  / | \\ ...
2- 3- 5 --- 7- 8-10 --- 12-13-15 ...
 \\ | / ----  \\ | / ----   \\ | / ...
   4 --------- 9 --------  14 ...
So sector 1 connects to 2, 3, 5, and 6.
Sector 3 connects to 1, 2, 4, 5, and 8.

The equivalent structure on a resort in TLR is the Spire



A grid is a grid. It is 50 sectors wide and tall enough to fill the
galaxy (e.g. a 2000 sector grid is 40 sectors high).
  .
  .
  .
 151 - 152 - 153 - ... - 198 - 199 - 200
 101 - 102 - 103 - ... - 148 - 149 - 150
  51 -  52 -  53 - ... -  98 -  99 - 100 
   1 -   2 -   3 - ... -  48 -  49 -  50

You won't find any of these on a resort in TLR



A spiral is kinda weird. Every sector has 6 exits. Every sector n has
these exits: n-1, n+1, n-a, n+a, n-b, n+b. "a" amd "b" are determined
by the size of the galaxy and are fixed for the galaxy. As an
example, for a 4000 sector spiral, a is 16, and b is 250. Note that
these exits wrap. For example, if "n+a" is larger than the size of
the galaxy, then subtract the size of the galaxy from this number
(wrap). Or if "n-a" is less than 1, then add the size of the galaxy
to this number (wrap).

You won't find any of these on a resort in TLR


1-way half Spirals are just spirals that are missing half of their
exits. The exits they do have are: n+1, n+a, n+b.

You won't find any of these on a resort in TLR.



Clusters have little regularity to them. If sector A is connected to
sector B, then B *tends* to be connected to A as well (i.e. you can
usually go backwards). However, there are no guarantees. Dense
Clusters are the densest, usually have the most exits per sector, and
are best for trading. Open Clusters are the least dense, have the
fewest exits per sector, and are the best for hiding.

The equivalent structure on a resort in TLR is the Ruin, with Old being
the equivalent to dense cluster and New being an open cluster.



A Maze is basically a 2D maze drawn on a 25 sector wide grid. If you
want to map these things, get yourself 25 square wide grid paper and
start taking notes. It isn't actually all that bad, though they
aren't good for anything but hiding.

The equivalent structure on a resort in TLR is the Sewer



The "6-exit 1-Way", "5-exit 1-Way", and "4-exit 1-Way" galaxies are
complete chaos. Only a robot could possibly map these beasts.

You won't find any of these on a resort in TLR



Three new structures can be found on a resort in TLR, the monolith
which is a 20x20x20 box and the equivalent of an ultracube in SST and 
the skyscrapper or tower.  The last two can be tricky since the height
determines the name and they can be either 10x10xH or 5x5xH where H
is the height. If the structure is 40 or more tall, it's called a 
skyscrapper.

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